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Hegemon

Overview

Admiral

Act II

SetupObjectiveResolution

Setup details
  1. You gain a Flagship --take a Flagship board and set it up as describe on the board back.

  2. Place 1 fresh starport each on your Defense Array and Slipstrem Drive Upgrades.

  3. Replenish your fleet-if you have fewer than 6 Loyal ships on the map other than your Flagship, place ships at your Flagship until you have 6.

  4. Scrap any 4 Loyal ships.

  5. Gain the Planting Banners (02). Collect the 8 Banner tokens.

    Planting Banners

  6. Add the Banners of Hegemony card (03) to the rules booklet. Explain it to everyone.

    Banners of Hegemony

  7. Gain Song of the Banner (04).

    Song of the Banner

If successful
  1. Gain Mind Managers (06).

    Mind Managers

  2. Add 2 Prison Wardens (07-08) to the Court deck.

    Prison Wardens Prison Wardens

  3. Scrap the 2 Against the Hegemony cards (09-10).

If failed
  1. Scrap Mind Managers (06).

  2. Add 2 Prison Wardens (07-08) and 2 Against Hegemony (09-10) to the Court deck.

    Prison Wardens Prison Wardens Against Hegemony Against Hegemony

  3. Scrap all Banner tokens that are not on the map.

Act III

SetupObjective

Setup details
  1. Gain the Happy Hosts card (12).

    Happy Hosts

FAQ / Errata

Planting Banners - Does a Survivalist Bunker count as a Rival building for resolving this effect?

No. You can plant a banner even if a rival Bunker is on the planet, as it only counts as a building for effects which Harm.