Founder
Overview
Act I
If successful
If failed
Act II
Setup details
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Gain the Founder of the Commonwealth card (13).
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Place the Commonwealth Ambition marker on your Fate card.
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Place the Commonwealth Ambition (14) and Call for Armistice edict (15) to the rules booklet.
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Tuck the 2 Armistices (16-17) under Call for Armistice (15).
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Give a Member of the Commonwealth title card (18-21) to each player, including you.
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Add Commonwealth Membership (22) to the rules booklet. Explain it to everyone.
If successful
If failed
Act III
Setup details
FAQ / Errata
Political Intrigue - In a two player game, does the Crisis affect cause the players to give two favors to each other if a moon is rolled?
Yes. The opponent player is both to your left and to your right.
Commonwealth Ambition - Does the Commonwealth Ambition token ever get moved after it is placed on an ambition?
At any time, if the Commonwealth Ambition token is not accompanied by at least one Ambition Token, return it to Founder of the Commonwealth's Fate card. Also do this during Act III setup.
Commonwealth Ambition - Does the Commonwealth Ambition token count as an Ambition token for the purpose of other effects?
No, despite its name, the Commonwealth Ambition token is not an Ambition token and is only altered by effects that specifically refer to it.
Commonwealth Membership - Are Members allowed to treat Free buildings as Loyal when resolving effects such as planting Hegemon banners?
No, the list of privileges on the card should be considered the whole of what you can do. Free buildings are only considered loyal for the purpose of Tax, Build, and Repair actions.